my only gripe was the controls: if you want to make a horror game (in which chasing specifically is a mechanic), you have to make the controls more forgiving to the player. this game's controls appears to only have had puzzles in mind.
other than that, it was honestly a fantastic experience. as i wandered through the awesome and diverse levels, puzzle panels peppered about, i was obviously reminded of exploring the witness for the first time again.
i loved it. absolutely fantastic job!